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dream_station2023-05-17 04:15 pm
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Dream Station TDM
You dozed off. Or passed out. Or perhaps you were experiencing a more... permanent 'sleep'. Whatever the case, your eyes were shut and now they're not as you awaken sitting on a train. Around you, others in similar situations. At your feet sits luggage. It has a name tag on it with your name. Inside are some of your clothes and small personal belongings.
Out the window you see that the train is rolling into a sration. Cherry blossoms line the track leading up to it. A beautiful, scenic town lay beyond those gates.
Welcome to Dream Station.
Home Sweet Home:
As the train rumbles into the station and stops you step out onto a platform. A perfectly normal looking station, all things considered. There are people waiting. Guides here to help the latest batch of residents. People who live in this world. Either due to being born here or having been brought here sometime before and agreeing to help newcomers.
The guides explain to you the situation you are in. You otherworlders are common here in the city of Dream. Your guide reassures you that it's fine. They have accommodation for newcomers. And you are brought to the Sleep Tight Apartments. While outside it looks a little small, it's actually quite expansive inside. Must be magic of some kind.
Your apartment will be a one bedroom with a kitchen, living area and bathroom. But don't worry. There will be ways to expand later.
For now you are given a cellphone with an app installed on it for the local social media, Sleepr. As well as a Nightmare Tracker that will alert you when Nightmares crop up. And finally a little banking app where you will find you already have an account that has a decent amount of money for you to spend for the month. Don't worry about rent or bills. That's all covered in return for you helping with those Nightmares.
If you refuse to help... well. Best find your own accommodation and a job, friend. They can't help anyone unwilling to help in return.
There's a lot of new faces so maybe you should get to know your neighbors or get a walk around your new neighborhood.
This Is A Beach Episode:
The Dream Beach is open for business! Come lay out a towel and get some sun. Or go splash in the waves! Seashells are a plenty and there are designated fishing spots. Just don't swim too far out.
Hungry? Thirsty? The boardwalk has plenty of delicious options from icecream to fries to ice cold lemonade.
For those seeking something fun to do, there are paddle and pedal boats available for rent. And some diving to see the beautiful coral reefs. As well as a boat that will take you on a little trip out to an island resort!
The Resort:
I mean, you're basically all on vacation from your regular lives already in the wonderful world of Dream! That said, who doesn't love to spend a little time with their feet up in a nice resort?
Come out and stay in an ocean front room with complimentary continental breakfast and free room service. There are lots of little souvenir shops to check out, run by some bipedal frogs? They don't accept money here. But they'll glady trade their wares for any seashells collected on the beach. Lots of fun tropical themed goodies and swim gear galore!
For the adventurous sort, there is plenty to explore including a forest with hiking trails and a supposedly haunted cave. Legend says some tourists got lost in there and never came back out. They were looking for a treasure apparently. But... maybe don't follow their example and get lost in there?
The Nightmare Fuel:
So remember you were told about Nightmares? Seems they're cropping up throughout the city. Some are taking the form of shadowy crabs about four feet tall that are stealing from people and carrying them off in their little crabby claws. Give them a beat down or just trick them into dropping their stolen goods.
Others look like reverse mermaids. Fishy heads atop human legs. These ones are causing problems for the local restaurants and shops by slipping on in and stinking up the place. You can fight them if you want, but they'll be just as easily dispersed by herding them to the beach where they will return to the waters. They don't seem very threatening, just confused.
However while those two aren't very dangerous, there are some very aggressive bipedal seacreatures with the heads of crocodiles and some very sharp claws that have taken to lurking around the island out in the woods. These ones won't leave peacefully. You'll have to fight them or run away from them. Watch out they don't catch you. Those teeth and claws aren't just for show!
Re: Nita Callahan | Young Wizards - Two Options of Character, One Account Edition!
Neighbors are a novelty to a traveling adventurer. A bit intimidating, to be honest, since you can't just move on to the next town.
"Good evening. Nice weather we're having?"
Look at Ilphyl, trying to do small talk as if they read it in a book somewhere, or observed other people doing it, but haven't actually tried it themselves.
Settling In
"/Dai Stiho,/" she greets.
"... And the climate's been pretty nice so far, yeah."
Even small talk can be useful!
"I wonder if it snows here?" Not that she expects someone else in the apartments to know, necessarily, but it will probably mean she learns something about her new conversation partner too.
Re: Settling In
So much for small talk. On the other hand, Ilphyl generally found plants and animals better company than people, so it was suddenly a sincere interest to learn this.
(Yes, they could look it up, but that's not the point.)
Re: Settling In
That she's spent time in a city where everywhere got snow, even with four disparate climates going, has slightly altered her expectations, but not that much.
"I haven't gotten to find out how old this place is, yet, either; everything could have been imported."
And from many different places, at that.
As for finding plants and animals good company... Nita could second that sentiment.
"What sorts of plants are you used to seeing?"
Re: Settling In
"I also know a lot about subterranean ecosystems." This was a feeler; back home, that would probably be like a sea elf or triton admitting to knowing about kelp forests or reefs, assumed to be the default. But Ilphyl had seen relatively few elves of any sort, so they were curious about what first impression they were making.
Re: Settling In
"And New York's not a place you'd have heard of either, I'll take it."
But moreover, their next mention gets a quite interested look. "You'd know more about geothermal-based cycles than I do, I'll bet; most of the ones I work with back home are photosynthesis-based."
Re: Settling In
Re: Settling In
"So it's a mix, then. That's fair." Nothing was ever truly uncomplicated, once you started digging in to specifics and all.
"Have you had a chance to look for... any like ecology here? Though all I've heard of that might lead that way are caves, out by a beachside hotel."
Which she hadn't particularly been intent on visiting.
Re: Settling In
Re: Settling In
Nita paused, then brought out of her pocket the phone she'd been given upon picking her own apartment.
"We all seem to get starter funds, though most affairs here look more based on barter. How would you rank that in terms of navigation?"
Re: Settling In
Re: Settling In
"Basically, yeah. So long as you're good with those, it should work out, y'know?"
She can understand being anxious even when it's not warranted, though, so she doesn't want to just be dismissive...
Re: Settling In
Re: Settling In
"Well met, Ilphyl; I'm Nita."
She frowned briefly.
"Did we come in on the same train? I, uh, might have been distracted..."
And she'd forgotten to ask how often it had picked people up, too. Whoops?
Re: Settling In
Re: Settling In
Nita's pretty sure they weren't distracted for the exact same reasons, but she's not going to explain that one in-depth.
"I could ask if the train has timetables, for how often they go searching for people?"
It wouldn't answer her question decisively, but it'd be good information to have.
Re: Settling In
Look, trains aren't exactly a feature in their world.
Re: Settling In
"Where I'm from, yeah. There's timetables saying what the general route is, when they're expected to set out and return..."
But while there'd been trees and people, she hadn't seen any billboards listing that sort of information. Huh.
Re: Settling In
Re: Settling In
"Well, they have the schedules, but most trains I know of weren't as on-time as most people liked."
Re: Settling In
Re: Settling In
"Both are true, from what I know."
She wasn't as well-traveled on boats, despite where certain errantries have taken her, but she'd paid attention enough in history as well as on her travels to know the pitfalls.
"... I don't think I've even seen it storm here, yet."
Re: Settling In
Re: Settling In
"Though that might also be because we haven't had much time to explore yet."
Though she didn't like the sound of the 'Nightmare District' - Nautilus' 'Western District', with its rivers of Mercury, had been inhospitable enough to her way back when.